Latest news and updates.

  • Ludum Dare #33 Game Jam Complete!


    We just completed our latest game jam!

    You are “Edge of Grey” – a mercenary framed for the crimes of a serial killer called the “Monster of South Glenn”

    The game is an action/rpg/adventure with an old-school vibe and fairly complex fighting mechanics.

    Escape from the catacombs to clear your name and get revenge. Prove that you ARE NOT THE MONSTER.


    Check out our entry here:

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  • Happy New Year

    What Remains Screenshot 0.4a


    As we head into 2015, we wanted to share an update on our projects.

    What Remains
    We are adding tons of polish to the game,  including new interactivity,  story, sound, characters, and most importantly scares. The atmosphere is being taken to a whole new level.

    Skurvy development has continued. Eric has done some amazing new assets, including a large Spanish-style colonial fortress. We are still considering game play designs.  Some of them might change what you’ve seem so far considerably.

    Our goal is to release both of these titles this year. We hope you are looking forward to them!

    Happy 2015!

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  • Asylum Jam 2014

    What Remains Screenshot 0.4a

    Our entry into the Asylum Jam is a freakishly unfinished but fun horror adventure in which you navigate the halls of a pristine 1930s manor – which happens to be the very place the Old Gods are being summoned. Can you stop it? Ha ha ha ha, maybe.

    I told you it’s unfinished, didn’t I?

    We plan to go full on this project, so let us know what you think!

    Thanks to all the other Asylum Jam developers out there! These are some great games!

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  • New Website Soon

    Tilted Code

    We are currently upgrading our website with an all new theme, which includes features like game pages with video & galleries, new popups for our web playable games, and more!
    Continue reading New Website Soon

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  • Indie Speed Run 2013 Entry

    Brass Bastards Gameplay

    We entered the Indie Speed Run!  This is a 48 hour jam, which really taxed our team.  We had entered the two 72 hour jams before this, and missing those extra 24 hours made this a lot more difficult.    We got the themes of Industry and Oven Mitt.  Creating a oven-mitt factory management game didn’t seem exciting enough, so our team came together to create a very simple first person game set in a steam punk looking factory.  The goal of the game is to reach the last room and repair the factory’s main mechanisms.  Along the way you have to unlock doors by repairing them with cogs you pickup, as well as dodging/fighting the factory’s robot guardians, The Brass Bastards.

    We had a great time with this one.  Eric did an especially awesome job by pumping out so many assets!

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  • Minion Team Enters Ludum Dare 27

    10 Seconds of Night Start Screen

    We have entered the 27th Ludum Dare as a Jam entry. This will be our second game jam, and we can’t wait for the theme to be revealed so can get to work!

    We really enjoyed creating our last entry in April, Minimalist Horror Story.  We received some amazing feedback on that game, as well as placing 7th in the Mood category.

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  • Our Ludum Dare 26 Entry

    Minimalist Horror Story Gameplay Screenshot

    We completed the Ludum Dare 26 Game Jam!  This is the first game ever completed by our team.  The crunch of the 72 hour game jam really helped us kick it into gear and wrap up a fun, short little game.  The theme for this jam was Minimalism.  We took that and applied it to the horror jam.  In our game, Minimalist Horror Story, is a FPS adventure set in a haunted house.  The

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